2010/05/26

Bubble Shader Compound for Autodesk Softimage




Bubbles are really simple to do. A little bit of soap, some water, and voilà! Unfortunately, it’s not so easy in 3D. Bubbles are so thin that light is interfering and a lot of colors are visible. But interference colors are not rendered by MentalRay…
So I’ve made this Bubble Shader Compound for Autodesk Softimage 2011! It renders very well on spherical ICE particles.

Bubbles are visible just because there is an environment. They are mix of transparency and reflections. To see bubbles, you have to connect an environment shader or have one plugged in your pass.
To have bubbles render fast, you must have a low number of reflection rays (2 to 4 is enough), the number of refraction rays depends on the numbers of superposed bubbles in your picture.

This Shader Compound is made for Educational purpose, and it is fully commented. It is a full complex render-tree material, with a lot of nodes. To make it as a compound is the only way for make it usable. Have a look inside it!

It is not a real interference color rendering, it’s just a simulation. The goal is to allow full control to artist, without physical consideration.

If you make some pictures with this shader compound, please, don’t forget credits and send me your results. If you have any suggestion for making this compound better, just send me an email!

Quick documentation:
Effects:
Exaggerate effect: you can make effect more or less visible, more or less exaggerated. Less than one is more correct.
Color transparency: usually, bubbles are not filters, transparent color is not affected. But sometimes, depending of your environment, reflect color could not be enough to see well the bubble. You can try ‘color affect transparency’ in those cases.

Interferences:
Spectral cycles: the number of ‘rainbow’ seen in the bubble. Usually more than one...
Spectral Offset: if you want to have the color you want on the bubble, you can cycle spectral color to have the one you want at the place you want. It’s just a rainbow color sliding.
Saturation: If you find the bubble too colored, you can desaturate it here.
Fresnel attenuation: at 0, all the bubble is colored and reflective, at 1, just the edge of the bubble are colored (more realistic).

Noise:
Noise intensity: you can make the bubble more or less noisy. 0 means no noise, with perfect rainbow, 1 or more mean disturbed bubble.
Noise scale: to adapt the noise pattern to the size of your bubbles. The smallest is the scale, the biggest is the pattern.
Use external noise and External noise input: Disable the internal compound noise and take the scalar input as new noise. If you want a more controlled noise (like a logo on your bubble…), you can override the internal noise and branch the shader you want here.


You can download the compound here: Bubble Compound

And here are some pictures of my bubbles:




Bubble Shader Compound for Autodesk softimage 2011 from François Gastaldo on Vimeo.

2010/05/22

Siggraph 2010 trailers

Le Siggraph 2010 approche à grand pas, et les Bande Annonces Vidéo des différentes parties sont disponibles !!

Voilà qui nous met l'eau à la bouche ! Je sens que l'on va apprendre beaucoup de choses et en voir encore plus. Il va falloir changer les yeux et le cerveau après tout ça !

Site Officiel : Siggraph 2010

Computer Animation Festival :


Technicals Papers :


Real Time demos :


Alors à Bientôt à Los Angeles !

Concours 3D / relief Sony et stereoscopy Rig

Sony lance un Concours de film en relief !

Voilà une bonne nouvelle. Bon, le délai est un peu court : il faut rendre le film le 9 Juillet.

A moins d'avoir déjà un film, et de le passer en stéréscopie, je ne vois pas trop comment faire. Donc, à tous ceux qui ont un film, ou qui ont en fait un l'année dernière... HOP ! AU BOULOT !! Je suis prêt à vous aider si vous me le demandez !

La cerise sur le gateau,c'est que sony fourni gratuitement des tutoriaux pour faire de la stéréoscopie avec tous les logiciels 3D majeurs du marché ! Il y a même des rigs stereoscopy à télécharger pour Autodesk Softimage (et XSI...).

Voici donc les liens :
Concours Sony 3D
Tutorials et Rig stereoscopy

2010/05/21

Stereoscopy Rig Softimage 2011

Voici la nouvelle version de mon Rig Stereo pour XSI / Autodesk Softimage 2011.

Depuis la premère version, il s’est bien amélioré. Voici le post de la première version .

Avec l’adaptation pour Softimage 2011, j’en ai profité rajouter une nouvelle fonction : la décorrélation du Plan de zéro parallaxe et de la distance de convergence.

L’utilisation n’a pas changé, le Rig s’utilise toujours comme une caméra standard Softimage.

Voici une photo de l’interface et une petite vidéo de ma scène de test de matériaux et d’illustration de cours en 3D anaglyphe.


The new version of my Stereoscopy Rig for XSI / Autodesk Softimage 2011 is here !

From the first version, I made a lot of changes. I’ve include Focal Compensation, Visual helps, use of direct anaglyph plugin, and so on… You can see here the first post.

With the adaptation to Softimage 2011, I add a new functionality : convergence point can be different from parallax point.

The basic use of the Rig didn’t change. You can still use it as a standard Softimage Camera.

Here is a picture of the new interface and a test video using my demonstration scene for materials.





Autodesk Softimage 2011 personnal Stereoscopy Rig first test from François Gastaldo on Vimeo.

2010/05/17

En foret

Entre deux corrections, deux déplacements, deux activités, deux vadrouilles… je me suis arrêté dans une petite foret périgourdine. Voici quelques impressions visuelles.

Il y a encore des tonnes de photos à trier de plusieurs vadrouilles, elles arrivent, elles arrivent !